Case Study 03

Unreal Engine GameDevelopment

How we developed a complete game from scratch in Unreal Engine using rapid ideation and crazy eight wireframes

Unreal EngineGame DevelopmentRapid Ideation
Sketches and wireframes on paper showing rapid ideation process
8
Ideas/Min

The Challenge

Develop a complete game from scratch in Unreal Engine with intuitive UI that players understand without tutorials

The Problem

Games are complex: UI needs to be beautiful (art), functional (UX), technically feasible (dev), and serve gameplay (game design). How do you create a cohesive system when you're building everything from zero and need to ideate quickly under tight deadlines?

Rapid Ideation with Crazy Eights

How we generated and refined ideas at lightning speed

Our Ideation Process

8 Minutes, 8 Ideas

One minute per UI concept. No overthinking, just pure ideation flow. Quantity over quality in the initial phase.

🎯

Combat-Focused

Every sketch focused on how UI would work during intense combat. Clear, immediate feedback was essential.

🔄

Iterate & Combine

Best elements from multiple sketches combined into final concepts. Cross-pollination of ideas.

Building From Scratch

What We Built

  • Complete combat system with responsive UI
  • Inventory management that works mid-combat
  • Health/mana systems with clear visual feedback
  • Skill trees and character progression

Development Constraints

  • Unreal Engine UMG limitations
  • Performance requirements for smooth gameplay
  • Real-time responsiveness during combat
  • Cross-platform compatibility considerations

My Approach

From concept to playable UI in Unreal Engine

01

Learn the Engine

Dove deep into Unreal Engine's UMG system. Understanding technical constraints early meant designs that were actually buildable.

02

Prototype in Engine

Built UI directly in Unreal rather than just designing in Figma. This caught usability issues that only appear during actual gameplay.

03

Component System

Created modular UI components that could be reused and remixed as the game evolved. Documentation for everyone involved.

04

Playtest & Iterate

Regular playtests revealed what worked in real combat scenarios. UI that looked good might fail when players were moving and fighting simultaneously.

Key Design System Elements

Combat-first hierarchy

Critical information (health, ammo) always prominent during fights

Immediate feedback

Every action had clear visual/audio response in real-time

Adaptive interface

UI scaled and adjusted based on combat intensity

Performance optimization

All UI elements optimized to maintain 60fps during action

Accessibility considerations

Colorblind support, customizable UI scale, audio cues

Modular components

Reusable elements that could evolve with gameplay

Complete
Game from scratch
20+
UI components created
No
Tutorials needed

The Outcome

Successfully developed a complete game with intuitive UI that players understood without tutorials. The rapid ideation process using crazy eights helped us generate and refine concepts quickly, while building directly in Unreal Engine ensured everything actually worked in real gameplay scenarios.

Key Achievement

Created a functional game UI system that survived multiple gameplay iterations. Players could understand all interface elements through use rather than explanation. The ultimate test of intuitive design.

What I Learned

Crazy eights generate breakthrough ideas

Time pressure forces you past obvious solutions into creative territory. Best concepts came from combination of multiple sketches.

Learn the tools deeply

Understanding Unreal Engine made me a better collaborator. I could design solutions that were actually buildable.

Context is everything

UI that works in Figma might fail in actual gameplay. Always test in real context with real players.

Build for iteration

Games change constantly. Modular systems that can evolve are essential for long-term success.