How we developed a complete game from scratch in Unreal Engine using rapid ideation and crazy eight wireframes
Develop a complete game from scratch in Unreal Engine with intuitive UI that players understand without tutorials
Games are complex: UI needs to be beautiful (art), functional (UX), technically feasible (dev), and serve gameplay (game design). How do you create a cohesive system when you're building everything from zero and need to ideate quickly under tight deadlines?
How we generated and refined ideas at lightning speed
One minute per UI concept. No overthinking, just pure ideation flow. Quantity over quality in the initial phase.
Every sketch focused on how UI would work during intense combat. Clear, immediate feedback was essential.
Best elements from multiple sketches combined into final concepts. Cross-pollination of ideas.
From concept to playable UI in Unreal Engine
Dove deep into Unreal Engine's UMG system. Understanding technical constraints early meant designs that were actually buildable.
Built UI directly in Unreal rather than just designing in Figma. This caught usability issues that only appear during actual gameplay.
Created modular UI components that could be reused and remixed as the game evolved. Documentation for everyone involved.
Regular playtests revealed what worked in real combat scenarios. UI that looked good might fail when players were moving and fighting simultaneously.
Critical information (health, ammo) always prominent during fights
Every action had clear visual/audio response in real-time
UI scaled and adjusted based on combat intensity
All UI elements optimized to maintain 60fps during action
Colorblind support, customizable UI scale, audio cues
Reusable elements that could evolve with gameplay
Successfully developed a complete game with intuitive UI that players understood without tutorials. The rapid ideation process using crazy eights helped us generate and refine concepts quickly, while building directly in Unreal Engine ensured everything actually worked in real gameplay scenarios.
Created a functional game UI system that survived multiple gameplay iterations. Players could understand all interface elements through use rather than explanation. The ultimate test of intuitive design.
Time pressure forces you past obvious solutions into creative territory. Best concepts came from combination of multiple sketches.
Understanding Unreal Engine made me a better collaborator. I could design solutions that were actually buildable.
UI that works in Figma might fail in actual gameplay. Always test in real context with real players.
Games change constantly. Modular systems that can evolve are essential for long-term success.